"Capsules: Take daily, preferably at tea time."."Use the waterway to get to the Youkols".Choosing the correct conversational options also requires a reading ability. On the other side of the spectrum, Syberia 3 is generally voiced throughout - however, a reading ability is still a requirement, as clues can sometimes be hidden in separate text documents you'll pick up along the way. Sometimes the subtitles seem to bear little resemblance to what's actually being said in game, while other scenes remain totally unsubtitled.
The game's controls can take a little getting used to at first too. Interactions with your surroundings are mapped to each of the controller's four face buttons (in the case of the Playstation 4, thats X, Circle, Square and Triangle) - however, as Syberia is a game that's light on tutorials, you're mostly left to experiment and figure out which button does what. Some interactions also require you to move the analogue stick at the same time as holding down a button, perhaps to rotate clock hands, pull open a drawer or remove a screw from a call box - with no button prompts to help you, it can be a bit of trial and error at first.įor the hard of hearing, it's worth noting that Syberia 3's subtitles can be a little bit hit and miss at times. With only a very vague hint system in place, if you get stuck, you're likely to be stuck until you can figure it out on your own. While there is a choice of difficulty at the start of the game, with the easier 'Voyage' difficulty saying it gives you more hints and visual clues, in practice there's little difference compared to the default 'Adventure' difficulty.
The game's many puzzles can take a fair amount of logical reasoning - and the occasional creative leap - to figure out, and with little in the way of hints or guidance, it's likely to be one for the more experienced player. Syberia 3 is a game designed to be challenging. How easy is Syberia III to pick up and play? Consisting of a number of wispy arms, each attached to a different tumbler, you'll need to carefully rotate each arm so it perfectly matches a complex silhouette in the background in order to leave the mental asylum. One early example involves using a key to leave a hospital - only this is no ordinary key. When chatting to certain characters, you'll get a choice of responses and questions you can say in return - some answers simply let you learn more about the things in question, while others might be crucial to your progress.Īs with its predecessors, Syberia 3 has a focus on 'automatons' - intricate mechanical items you'll need to tinker with in order to solve puzzles. As you wander the game's many exotic environments, you'll need to interrogate the locals for useful information, favours and clues, and keep your eyes peeled for items that may come in handy later - like a washed up squid, which can be used as a source of ink.
Whether you're using a knife as a makeshift screwdriver, or forging a pass to get through a police checkpoint, Kate's journey is full of problems that'll tax your grey matter. Like many other games of its ilk, Syberia 3 is a game of observation, exploration and puzzle solving. With many an obstacle getting in your way, it's up to you to examine your surroundings, pick up useful objects, and figure out what to use where to solve all kinds of puzzles.