VR is the medium of the future even if the market needs some time to mature. In the end, I want to create meaningful experiences for people and with VR you get so close to being able to completely immerse someone in a reality of your making, it’s a fascinating.ĭo you think it’s a risk to jump in VR for your first game? For me personally, it’s the challenge of working in a new frontier where a lot of the things I know about game design might not work and you have to figure things out. Most of us have worked in the games industry in some capacity before, and we all kind of wanted to get into VR somehow, so when the opportunity presented itself we jumped on it. We started the whole studio around the idea of making VR games. What inspired you to jump in the VR industry for your first game? So it ticked all our boxes and presented an exciting number of challenges to try and make it a comfortable experience no matter the player’s experience level with VR. Very early in prototyping, we realized that arm-swinger movement along with climbing gave the game a physicality that really increased immersion. After playing around with a few ideas we fell in love with the idea of climbing around on a giant creature in the sky. We wanted to make a non-violent game, a bright and colorful stylized art style and wanted movement that wasn’t based on teleportation. It was born out of a few core principles we established from the start. Where did the idea for Cloudborn come from? I sat down with the creators of Cloudborn, Lead Designer, Alberto Amigo and CEO of Logtown Studios, Per Wahlfridsson. But, experiencing an intense climb on top of a giant creature in the sky is next level.Ĭloudborn is a great beginner game to feature in VR arcades as a first-time experience and get people hooked on the platform. It’s an experience to get people involved in VR.Įveryone’s played an action-packed VR wave shooter.
Above all Cloudborn isn’t another game you download on Steam and play for a couple hours. Games that don’t use a realistic movement system miss the mark of a realistic immersive experience. I love the arm swinging movement system that Logtown implemented in the game. The light, colorful art-style, is inspired by Miyazaki movies and watercolors. One of the best sellers of this game is the super unique majestic landscape throughout the game. Scaling a cliff is great and all but for me if there’s no plot or aim it can get a little redundant. Regardless, Cloudborn has the potential to be better with immersive adventure story-telling. Now, I’ve played Crytek’s The Climb several times and it’s an excellent climbing game. Sometimes, I like to take a break and go on an amazing adventure in a cartoon land floating in the sky.Ĭloudborn by Logtown Studios, now on Steam early access fulfilled that need for me. I’m all for heavy shooters and gut-wrenching horror games in virtual reality. If you answered yes to any of the following questions then I recommend the Cloudborn VR game.